How do you set setup a GTS system?

Using the GTS is a great way to make your community even more connected. While not extremely advanced by default, it's a completely free resource that let's you trade with other real players. If you know Ruby you can incorporate new features and really expand on it!

Getting Started

To start you'll need to make an account on the GTS by Hills Tech site. Once you've created an account or logged in you'll notice a few tabs on the top. You can explore them later, for now go to the "My Games" tab. Click the "NEW GAME" button and put your game as the title. Now you should see something like this!

Screenshot of "My Games" of GTS by Hills Tech

Now we'll need to make a small monkey-patch to the base GTS code so that it loads our game's ID. This is fairly easy!

module GTS
  module Settings  
    remove_const :GAMEID
    remove_const :URL
    remove_const :SPECIES_SHOWN
    remove_const :SORT_MODE
    remove_const :BLACK_LIST
    remove_const :GAME_CODE
    remove_const :BGM

    # ID of the game, replace 0 by what you got on the pannel
    GAMEID = 0
    # URL of the GTS server (Don't touch)
    URL = 'http://gts.kawasemi.de/api.php?i='
    # Condition to see the Pokemon in the search result (All/Seen/Owned)
    SPECIES_SHOWN = 'All'
    # How the Pokemon are searched (Alphabetical/Regional)
    SORT_MODE = 'Alphabetical'
    # List of black listed Pokemon (filtered out of the search) put ID or db_symbol here
    BLACK_LIST = []
    # Internal Game Code to know if the Pokemon comes from this game or another (like DPP <-> HGSS), you can change this
    GAME_CODE = '255'
    # Scene BGM (Complete path in lower case without extname)
    BGM = 'audio/bgm/xy_gts'
  end
end

NOTE: If you don't know how to monkey-patch, go in your project's scripts folder make a Ruby file called something like "00100 GTS_ID.rb"

How to Call the GTS

In an event make a script and call GTS.open like shown below.

Script: GTS.open

And just like that we're done!