Pokémon Studio 3.0 is coming soon , and with it, a real turning point for the community. For years, RPG Maker XP (RMXP) has been the go-to tool for building events in Pokémon fangames.
But times have changed.
Here’s why we’ve decided to move on and what we’re building with you for the future.
A Major Step Forward for Pokémon Studio
With version 2.0, Tiled became the official tool for map creation in PSDK. That was already a big step forward. Goodbye to RMXP’s outdated map editor.
But one key part was still tied to RMXP: event management.
Pokémon Studio 3.0 introduces:
- A brand-new event system built right into Studio
- A modern interface, made for no-code or low-code workflows
- The ability to build a fangame without relying on outdated or paid tools
It’s one more step toward a tool that’s free, accessible, and 100% tailored to Pokémon fangames.
Why We’re Retiring RPG Maker XP (and What We’re Doing Better)
RPG Maker XP had its moment but it’s no longer fit for today’s needs.
Here’s a quick breakdown of RMXP’s limitations , and how Pokémon Studio 3.0 addresses them.
RMXP Limitation
- Fixed, non-responsive interface
- Outdated event editor with no search or categories
- Script command limitations (length, readability, layout)
- Weak condition logic (no advanced logic support)
- Not built for today’s users
- Paid, closed-source software
What Studio 3.0 Delivers
- Modern, readable, responsive UI
- Structured UI with search, grouping, and filters
- A proper script editor: syntax highlighting, full width, clean UX
- Fully flexible, nestable, combinable conditions
- UX based on real feedback from modern-day fangame creators
- Pokémon Studio is open source and free
What We’re Building with Pokémon Studio
We’re not just giving RMXP a fresh coat of paint.
We’re starting from scratch , with a clear vision built on your feedback.
Here are the core principles behind the redesign:
A Clean, Intuitive UX
- No more messy lists of ungrouped commands
- Events are organized , with built-in search and clear categories
- A guided editing experience that still respects creative freedom
A Smart Script Command
- Syntax highlighting
- No arbitrary character limits
- Better UX, with smart encouragements to modularize your systems cleanly
Powerful, Flexible Conditions
- Logical combinations (AND, OR)
- Condition nesting
- Advanced options like Pokémon level, inventory items, weather checks, and more
Less Hacking, More Native Power
- Say goodbye to hardcoded tags and undocumented workarounds
- Our goal: make everything configurable through the UI
Why It’s Taking Time (And Why That’s a Good Thing)
Events are the core of your game : dialogue, cutscenes, interactions…
We can’t afford to rush it. We’d rather:
- Build a solid foundation
- Create a system that can scale over time
- Take the time to design a UX that truly fits how you work
This isn’t lost time. It’s an investment in your future. One that avoids giving you a frustrating tool from the start.
Pokémon Studio 3.0 Will Be an MVP (And That’s Okay!)
When Pokémon Studio 3.0 launches, it won’t be the final version.
It’ll be a functional , stable , but minimal first release: A Minimum Viable Product (MVP), just enough to build, test, and start creating.
What’s next?
👉 Frequent updates whenever we can, with ongoing improvements based on your feedback (QoL upgrades, new commands, advanced options, etc.)
This approach lets us:
- Deliver faster, with more focus
- Get the community involved early
- Build something with you , one step at a time
A Community-Led Effort
We’re not building in a vacuum.
Over the coming weeks, here’s what you can expect:
- Real previews : screenshots, demos, UI walkthroughs
- A community testing phase : for those who want to contribute, report bugs, or share ideas
- Live discussions on Discord, with dedicated channels for feedback
Your input directly shapes what we build.
An Open-Source Project, Open to Everyone
Pokémon Studio is a free and open-source tool , developed transparently and collaboratively.
Whether you’re a developer, designer, tester, writer or just curious, you can help out!
Every contribution matters, even a simple typo fix or UX suggestion.
Check out our GitHub or join the conversation on Discord to get involved.
Our tech stack: React, TypeScript, Electron, Figma (UI design), Miro (whiteboarding & workshops).
Thank You to the Community
What we’re building isn’t just an event editor.
It’s a tool to make Pokémon fangame creation simpler, freer, and more modern.
And it’s only possible thanks to your ideas, feedback, messages and your patience.
What’s next for Pokémon Studio?
We’re writing it together.