Release a roaming Pokémon

PSDK has a system allowing to encounter roaming Pokémon, this system relies on a proc that gives the information to where the Pokémon should be each time it's called.

Define the roaming Pokémon proc

All the roaming Pokémon proc are stored inside PFM::Wild_RoamingInfo::RoamingProcs. This constant is an Array associating a proc_id (Integer) to a Proc.

Here's an example :

PFM::Wild_RoamingInfo::RoamingProcs[proc_id] = proc do |infos|
    # The Pokemon will be in Grass
    infos.zone_type = 1
    # With terrain tag 0 (RMXP tileset)
    infos.tag = 0
    # We assign a random map
    maps = [25, 46, 35, 27]
    if (infos.map_id == $game_map.map_id && infos.spotted) || infos.map_id == -1
      infos.map_id = (maps - [infos.map_id]).sample
      infos.spotted = false
    end
end

The condition in this proc is split in two parts :

  • infos.map_id == -1That allows to assign a map_id if no map_id is assigned.
  • infos.map_id == $game_map.map_id && infos.spottedthat allows the roaming Pokémon to change map if it has been encountered in the map where the player is.

This condition can be customized, for example :

if infos.map_id != $game_map.map_id || infos.spotted || infos.map_id == -1
    infos.map_id = (maps - [infos.map_id]).sample
    infos.spotted = false
end

Will allow the roaming Pokémon to change map if the player isn't in the same map or if it has been encountered.

Release a roaming Pokémon

Write the following command in an event to release a roaming Pokémon :

$wild_battle.add_roaming_pokemon(chance, proc_id, pokemon_hash)

The paramaters are :

  • chanceluck to encounter denominator (2 = 1/2, 4 = 1/4 etc...)
  • proc_idID of the proc used to assign the roaming Pokémon location (same number as above).
  • pokemon_hashis the same parameter sent toPFM::Pokemon.generate_from_hash

Example :

$wild_battle.add_roaming_pokemon(5, 0, id: 151, level: 20)

This command release a level 20 Mew with one out of 5 chance to encounter it in the map defined by the proc 0.