How to create wild encounters

Setting the Group's Characteristics

Wild Encounters are known as "Groups" in Pokémon Studio! You can do very basic groups that appear all day or you can even do custom ones that change throughout the day. It's entirely up to you!

When creating a new group you can set a few characteristics:

Group creation dialog

Setting up the Pokémon in a Group

Group page

Adding a Pokémon

If you just set your first group's characteristics and are looking at a screen similar to the one above, it's time to set the Pokémon you will find! Adding a new Pokémon is literally as easy as hitting a button. Click "Add a Pokémon" and type in the Pokémon's name that you want to add.

Now is where you can decide if you want to make the Pokémon a typical basic wild encounter or if you want to spice them up! Set their level and their encounter chance first, and we'll go over the rest.

By default PSDK will always give wild Pokémon:

However, if you want to make the wild Pokémon in the group to be super specific you can change all of these for each individual Pokémon :

Once you're happy with the Pokémon you want to add, click the "Add the Pokémon" button at the bottom and continue to add Pokémon until you're at a combined encounter rate of 100%.

NOTE: If you ever want to delete a Pokémon you added, just hover over it and click the "X" and then click "Delete!"

Pokémon list in group

Deletion dialog

Importing a Pokémon List & Setting up Day/Night Groups

As someone who is taking advantage of the day/night cycle and always having thought the encounters and their rates changing based on the time was a cool feature, I use "Import a Pokémon list" quite a bit! It helps take out the repetitiveness of adding in the same Pokémon, and I can just modify their values instead. Let me show you!

Obviously we will need an already existing group for this to work, so we're going to build off the table I made for "Route 1 - Grass (Day)" shown at the start of this page.

So first, let's make a new group that will be used during the night. I'm going to call it "Route 1 - Grass (Night)." I'll only need to set the group's name and the activation switch for this example. (Shown below on left)

New group dialog

Import group dialog

After adding this group, we're going to click on the "Import a Pokémon list" button and import from "Route 1 - Grass (Day)." You may notice a thing you can toggle that says "Replace Pokémon" - it's pretty self explanitory, but it will replace any existing mons in this group. (Shown above on right)

If you've selected the right group to import from, click the import button and you'll see the table fill up! Now change any mons you'd like for the night variation, click save, and you're good to go!

NOTE: If you don't want to set 4 different groups, it may be a good idea to make a copy so you have Morning & Day the same, Evening & Night the same.

Pokémon don't appear to be spawning?

There's a few things that could be causing this:

If you have a Pokémon, it's likely the second or third thing. Open your project in Studio, hover over the play button, and click "Debug mode". Press F9 when you are where you expect encounters to be, and make sure the current systag is correct for the group you're looking for!

UI showing up when pressing F9 in game