FLUtil

This script is for RPG Maker XP. It adds a lot of useful classes and methods for scripters:

Installation

  1. Download the psdkplugin, throw it in your project's script folder
  2. Run the game

Credits

How to use

RandomHelper

RandomHelper provides several helper classes allowing to select an option randomly with custom weights.

The default helper is RandomHelper and accepts any kind of values. Example:

helper = RandomHelper.new
helper.add(50, "SomeString")
helper.add(25, 6)
helper.add(25, :some_symbol)

value = helper.get # => 50% "SomeString"; 25% 6; 25% :some_symbol

You can use a RandomHelper for items:

helper = ItemRandomHelper.new
helper.add(60, :potion) 
helper.add(30, :antidote)
helper.add(10, :ether)
give_item(helper.get, 1) # => 60% chance getting potion; 30% getting antidote; 10% getting ether

You can use a RandomHelper for Creatures:

helper = PokemonRandomHelper.new
helper.add(50, :pikachu)
helper.add(50, :meowth)
add_pokemon(helper.get, 5) # => 50% chance getting Pikachu; 50% getting Meowth

Note: ItemRandomHelper and PokemonRandomHelper will actively check if the dbSymbol of the entity you're trying to randomize actually exists in Game Data. If it doesn't, the game will crash (unless you catch it).

Variable Switches Alias

Utility classes allowing you to defined Aliases for Switches or Variables.

Alias for switches

In a script, you can add the following code:

$gs = SwitchesAlias.new({
  alias1: 36,
  alias2: 58
})

This allows you to pull the value from Switch 36 using $gs[:alias1] and pull the value from Switch 58 using $gs[:alias2].

Of course, you can also assign Switch state, example: $gs[:alias1] = true

Alias for variables

In a script, you can add the following code:

$gv = VariablesAlias.new({
  aliasForSomething: 899,
  elite4BeatCount: 556
})

This allows you to pull the value for Variable 899 using $gv[:aliasForSomething] and pull the value from Variable 556 using $gv[:elite4BeatCount].

Of course, you can also update Variable value, example: $gv[:elite4BeatCount] += 1

Note: Unlike RMXP or Essentials, PSDK variables are only accepting Integers. If you need to store any other sort of data, please use the standard variable $user_data for that.

Tweener

The tweener utility is a nice alternative to Yuki::Animation, take a look on the official documentation to understand how it's used: https://github.com/FL-/RMXP-FLUtil?tab=readme-ov-file#tweener